Portfolio
Danis.il
Danis.il
PORTFOLIO

Rigging | Animation | Render

Unity / Unreal

SHOWREEL
My experience

SENSORIUM

3D-animator (2022 – 2023)

Rigging, Skinning, 3D animation

Retarget, Mimics

Maya, Unity


The company is developing the VR metaverse and its companion mobile application.

I was the first animator at the mobile department. So, I acted as a universal animator:

- I created a pipeline and a rig recipe for avatars. Made an optimized rig for the skeleton and facial expressions. Since there were a lot of dances in the project, I set up twist joints in Unity. The facial expressions were made on morphs + a skeleton for the jaw and eyes for the LOD versions.

- Made rig, made loop positioning requirements for the modeler.

- I did optimised skinning with limited resources: weight for only 2-3 vertices.

- Made animations of facial expressions, idle, movement.

- Wrote simple scripts in MEL Maya to optimize work for other animators (attach/reattach bones, optimise bones and morphs, export objects to fbx).

- Cleaned and finalized dance and tricking animations received from the mocap studio.

- Set up the humanoid, hair and clothing physics in Unity.


3D avatars setup and animation, integration to unity, physics setup

Dou Dou Games

Lead motion-designer (2020 – 2022)

Rigging, Skinning, 2D and 3D animation,

Direction, Art-leading, Render

Spine 2D, Maya, Adobe After Effects


The company made hyper casual mobile games.

The company wanted to improve the quality of ad creatives. I did both: creatives by my own hands and also have experience in management and conducting master classes for a small team as a lead:

- I taught how to do mesh and skinning correctly, because of what the quality of animations was grown,

- Learned the team to work with animation in Maya, and we made several 3D creatives,

- I improved the quality of the creatives by adding more background and location animations.

- improved communication between the art and animators department by building clearer rules of creating source files


2D AD creatives, leading

Modum Lab

Lead 3D-animator (2016 – 2020)

rigging, skinning, animation, mimics

3Ds Max, Maya, Unity


The company created VR simulators in various educational areas.

I was the first animator in the company and therefore came up with a pipeline for avatars. Firstly it was 3ds max CAT, and then I moved all the avatars to Maya, since it was more convenient to work with curves there. We used exclusively keyframe animation, whereby I improved and cultivated the sense of weight, dynamics and quality of hand animation. Also it gives me a vision of character geometry topology.




3D avatars setup and animation

PR Films

Video-designer (2013 – 2016)

3D modeling, 2D and 3D animation, FX, render

3Ds Max, Maya, Adobe After Effects


The company was engaged in the development of b2b CG videos for exhibitions.

Firstly I came as a trainee and made some simple 3D assets. Then my passion for animation was noticed and after a couple of years I was allowed to make animations.

Mostly I worked in 3ds max and After Effects.


Motion design and creating 3D assets
Some projects
Keyframe animation

ABOUT ME


I have more than 10 years of experience, so I know and understand the whole cycle of creating a 3D character: from modeling and rigging to skinning, animation and importing into the game engine.


Also, because of my CG experience, I understand rendering and creating the final picture.


Two times I created a pipeline for using 3D characters in Unity.


This year I started to create my own pet projects made in Unreal 5.

WORK DIRECTIONS
3D
Animation
Rigging
Motion Design
COMPANIES
Sensorium
Dou Dou Games
Modum Lab
PR Films
CONTACTS
Mail:
sgushenka.danis@gmail.com
Telegram:
Danis_il
Made on
Tilda